Four rooms
MiniGrid's FourRooms environment - four quadrants joined by narrow doorways.
See the environment class in this module for the task, layout and reward/termination details.
FourRooms
Bases: Environment
Navix-FourRooms-*. The classic four-rooms layout: a cross of
interior walls divides the room into quadrants, each connected to its
neighbours by a one-cell doorway at a randomised position. Player and
goal are placed at random free cells (any two rooms). Default
reward/termination; the difficulty is the long, gap-constrained path
between quadrants.